We’re still doing it. DM’ing an original Dungeons & Dragons campaign. We’ve even added a new player, a friend of mine of several years who looks likely to hang around for a while (I think he was reassured that everyone in our little cabal is over thirty-five and has a professional career).

I worked up a plot of sorts and have a broad idea of where that plot will lead. But I was never great at plotting, so it’s nice that the party has taken off and done their own thing. Abetting that, I’ve tried to insert a certain randomness into the mix – mainly through the cheap trick of die rolls that select a random encounter from list, which list sometimes also includes key plot points, thereby encouraging folks to go off on tangents that I hadn’t ‘planned’ to happen yet.

As you can see, I’m still somewhat obsessed with limiting the ‘directedness’ of the game – not directing the players don’t the paths I want.

Have I ever explained what’s going on?

No?

Maybe tomorrow.

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